This is an automated archive made by the Lemmit Bot.
The original was posted on /r/linux_gaming by /u/bargu on 2024-06-25 12:34:51+00:00.
I was doing some tests with Mesa 24.2 and decided to do a quick comparison between Windows and Linux performance on raster, raytracing and pathtracing.
PC specs:
5800x3d
XFX 6900xt
32GB DDR4 Kingston Fury 3600 CL16
ASUS ROG Strix B550-F
On Linux:
Arch
Kernel 6.10.0-RC4
Mesa 24.2.0_devel.191095.a7ad53d550b.d41d8cd-1
On Windows:
Windows 10 latest version as of 24/06/2024
GPU driver 24.5.1
Resuts:
Setting | Linux - Avg | Win - Avg | Linux - Min | Win - Min | Linux - Max | Win - Max |
---|---|---|---|---|---|---|
Raster | 131.90 FPS | 128.83 FPS | 110.96 FPS | 110.20 FPS | 158.04 FPS | 150.80 FPS |
Raytracing | 23.77 FPS | 29.19 FPS | 19.33 FPS | 24.54 FPS | 32.12 FPS | 38.53 FPS |
Pathtracing | 11.89 FPS | 11.60 FPS | 10.02 FPS | 10.00 FPS | 15.15 FPS | 14.49 FPS |
Those are results from a single run each, I wasn’t planing on posting this so it’s not super cientific, but I’ve run the benchmark multiple times and the results are consistent, with almost no variations between runs.
Raytracing performance is still lagging behind significantly on Linux with about 23% faster raytracing performance on Windows, pathtracing really surprised me because last time I did this test I got about the same difference in performance compared to windows and this time was basically the same with a slight advantage to Linux.
Game settings were configured the exactly the same between Linux and Windows with the exception been the AMD SMT setting, on windows it gives slight better performance when it’s on, but on Linux i get better performance with it off.
Settings: