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The original was posted on /r/godot by /u/stokaty on 2024-09-17 18:59:50+00:00.
I had originally wrote this app using Xcode+Swift (and SwiftUI), but a few people asked for Android support so I rewrote it using Godot.
Developing a conventional mobile app was much more pleasant with Godot than with Apple’s components. Sure, I had to write cell reuse and tab bar logic from scratch but that is peanuts compared to making a video game.
Also, the entire Theme system that Godot uses is OP — it makes it very efficient to iterate styles throughout the app.
Also, now one code base supports iOS, Web, and Android (although the Android app isn’t out yet bc I need 20 testers).
Anyway, just wanted to share this. I wouldn’t be surprised if companies use Godot for cross platform development in the future.