This is an automated archive made by the Lemmit Bot.

The original was posted on /r/feedthebeast by /u/paypur on 2024-09-19 18:39:01+00:00.


Just made a new release of Tinkers’ Construct for 1.19.2. This update is mostly bug fixes and quality of life changes, but it also features a few larger features. This update is notably enough for me to call 1.19.2 fully stable; at this stage I suspect it has mostly minor bugs left which will be fixed as part of long term support.

What is next for Tinkers’

This update puts 1.19.2 in a state where I could happily move onto 1.20 or 1.21. Based on what I have heard from people, there is still plenty of demand for 1.20.1 so it will likely be the next target.

Before I do anything with 1.20.1, I want to do one last bug fix update for 1.18.2 before calling that version done, as some bug reports have piled up during 1.19.2’s development (both discovered during porting and discovered after). This is mainly as I’d rather not maintain more than 2 editions at once since its already pretty taxing to do one. No timetable on this, depends on when I next have a free weekend. Once its done I’ll start looking at 1.20.

So, what is new in this update? Glad you asked. Lets start with some of the coolest new features.

Rebalanced

Applying rebalanced (trait) to a pickaxe.

The first new feature is rebalanced (trait). If you are not familiar with rebalanced, its a modifier with 3 different variants, letting you apply 1 extra modifier slot to your tool. The variants let you add +1 upgrade, +1 defense slot, or +1 ability (adding an ability costs an upgrade slot though). This modifier can only be added once to each tool; attempting to apply a second time just replaces the previous application.

Rebalanced’s trait variant is crafted from enderslime crystals and manyullyn, and will add a second copy of the traits from the main tool part on the tool, for instance a pickaxe will get a second copy of the pickaxe head trait. Many tools with no tool parts will also get an extra trait, typically a second copy of a trait that tool already starts with (such as scorching for flint and brick).

Variant Display

Rebalanced (ability) and rebalanced (defense) showing their variant name in JEI.

Speaking of rebalanced, one thing that confused some people is it was difficult to tell which variant of rebalanced did which in JEI. The recipes in JEI now specify which variant is being applied to make that more clear.

Tools in JEI

Tool recipes showing in JEI.

Speaking of JEI, tool recipes now show in JEI, to help players distinguish between the multiple methods of tool crafting that now exist. The recipes will mark tools that require the Tinkers’ Anvil, plus supports recipe lookup and usage helping you figure out the uses of that leftover tool part from a chest.

Thanks to paypur for implementing this feature!

Extract Modifier

Recipes for extracting modifiers using earth and ichor crystals.

Continuing on recipes, the modifier worktable now has recipes to extract modifiers using a slime crystal of the appropriate type and a wet sponge. Before, these recipes required an enderslime crystal (so it was end gated), unless you were willing to lose the modifier entirely. These new recipes should encourage more experimentation early game, as if a modifier does not work on one tool you can always move it to a different tool.

Better Entity Melting

Melting a bat into night vision, a phantom into slow falling, and a piglin into gold.

Another improvement in this update is many new and improved entity melting recipes. With the removal of blood, an effort was made to grant many more interesting fluids that mobs would melt into, including iron from zombies, gold from piglins, and different potion types from many mobs. The full list can be explored in JEI.

Stone Plating

Creating stone plating using a part builder.

A common point of confusion with the new plate armor added in 1.19.2 is how to create the casts. While many players were able to pick up that you can now create sand casts in the part builder, it was not obvious enough that was an option. Plus, some players preferred to skip to gold casts without having to waste some metal to make their first cast. However, I did not want to remove the intentional design that plate armor requires casting to be created.

The solution is adding in stone plating as the first non-functional set of tool parts. Like other tool parts, they can be made in the part builder and used in creation of casts (both gold and sand). However, unlike other tool parts, you cannot actually construct plate armor from stone plating; its just too heavy and thick to create useful armor.

Soulbound

Book page for soulbound, showing the echo shard recipe.

One last recipe related change is soulbound is now created using echo shards instead of a totem of undying. This fits a bit more thematically, and nicely ties in a new area in Minecraft into Tinkers’ Construct.

Soul Belt

Book page for soul belt, a new ability modifier.

On a related note, there is a new modifier: soul belt. This leggings ability modifier allows you to make your entire hotbar persist upon death, including items that cannot normally receive soulbound such as tinkers tools. It requires soulbound to apply, along with a soul compass.

Swift Sneak

Recipe for the new swift sneak modifier.

Another new modifier is shift sneak. This is the same as the new enchantment found in the deep dark from 1.19.2. You can apply it using a sculk sensor (which is arguably slightly easier to find than the ancient city, but close enough).

Enderclearance

Book page for chorus as a shield material, showing the new trait.

Chorus shields previously granted enderference, which prevented attackers from teleporting. While that trait was useful on melee weapons, it never quite suited shields. Now they grant enderclearance, which will randomly teleport the attacker away to give you some breathing room.

Shield Display

Holding a shield blocks less of the screen.

Speaking of shields, one minor fix that is worth discussing is the shield block location has been fixed. It was never intended to be so high up in previous 1.19 builds; that was a bug caused by the migration in some models.

Cast Cost

Finally, tool part casts now display their material cost in the tooltip. Small quality of life feature that is just insanely useful to have.

Before this change; part casts were just a normal item with no special behavior, this actually makes them have a special class. While this does not prevent you from creating a gold cast as just a regular item, you can access the new cast type as part of the JSON Things support under the ID tconsturct:part_cast. It requires setting a field part to the ID of the part for recipe lookups to get the part cost.

Download

If all this sounds great to you, you can download the update from all the usual places: