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The original was posted on /r/godot by /u/thepowertothepeople on 2024-09-19 21:21:36+00:00.


So I made this game (soon on android/itch.io). I made it so that each day generates a new seed which affects direction of squares, how they rotate on contact, and where the points appear. Im 100%sure this part was done correctly. However i believe the physics rotation toghether with the sqare collisions makes it so that each time the square routes are slightly different.

Any ideas on how to make it consistant?

Its not game breaking, but i liked the idea that every day you could learn where the pulses appear and the best paths to avoid the squares.