This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/ChaosBeing on 2024-10-02 01:08:08+00:00.


What is this?

The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you’d prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else.

I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there’s also the fact that it’ll be interesting to see all of the different possible factories - the good, the bad, and the ugly.)

Last Month’s Results

September 2024 Results

The Community Map

It’s been a long time coming - this is officially the final Community Map before the release of Space Age! In fact I already talked about that a bit in the results thread (which I’d recommend checking out) and I’ll have more to say about it in a minute, but for now, let’s focus on the October map.

Let’s get to the important parts: vanilla, generous resources, no pollution, no cliffs, no expansion parties, slightly larger biter nests. Build to your heart’s content!

The Exchange String:

>>>eNpjZGBkyGMAgtWrtOyBlD0HS3J+Yg6IxcDQ4ADCXMn5BQWpRbr5
RanIwpzJRaUpqbr5maiKU/NScyt1kxKLgYodgMIHQFL2HJlF+XnoJrA
Wl+TnoYqUFKWmFoM0QEXtuUuLEvMyS3PR9TIwZt4yYWxokWMA4f/1DA
r//4MwkPUAqA6EGRgbgARQJVAMBliTczLT0hgYFByB2AmsiIGxWmSd+
8OqKfaMEDV6DlDGB6jIgSSYiCeM4eeAU0oFxjBBMscYDD4jMSCWlgCt
gKricEAwIJItIElGxt63Wxd8P3bBjvHPyo+XfJMS7BkNXUXefTBaZwe
UZgd5gQlOzJoJAjthXmGAmfnAHip1057x7BkQeGPPyArSIQIiHCyAxA
FvZgZGAT4ga0EPkFCQYYA5zQ5mjIgDYxoYfIP55DGMcdke3R/AgLABG
S4HIk6ACLCFcJcxQpgO/Q6MDvIwWUmEEqB+IwZkN6QgfHgSZu1hJPvR
HIIZEcj+QBNRccASDVwgC1PgxAtmuGuA4XmBHcZzmO/AyAxigFR9AYp
BeODEBzUKQgs4gIObmQEBPtgzRFxd/gYAE3Odqw==<<<

What your starting area should look like:

My goal here started out as making a megabase/speedrun friendly map, but I didn’t quite want to turn biters off entirely. Peaceful biters is also an option, though I tend to avoid settings that disable achievements. As I tried to get that to work in a meaningful way, small, infrequent nests of biters that don’t spread were definitely more of a nuisance than a challenge or consideration. So… Naturally I just made them infrequent but slightly larger nests. And I kind of like it. I realize it’s not exactly the sort of settings you’d hope for if you were starting out with the intent to make a megabase or speedrun, but maybe you’ll find it to be a more interesting challenge than normal! …or not. We’ll see! I thought it was interesting at least. And with only 20 days, your time is more limited than usual. Speaking of which…

Space Age!

I said I was going to talk a little bit more about Space Age! In celebration of Factorio’s new expansion, this map will end immediately once Space Age is available. (That should be on the 21’st, should everything stay right on schedule.)

The new map will, of course, focus on Space Age. I’ll give it it’s own thread when it comes out (I’ll simply call it the November-December map) but you don’t have to wait for me! We’ll be playing with default settings across the board and a map seed of “20241021”, so you can start playing as quickly as you’d like!

One last reminder, if you’re going to be recording or streaming yourself playing the new DLC (or the October map for that matter!) you can send me links to your youtube/twitch/etc. channels and I’ll add them to this post in the section below!

I hope you all enjoy this map, get your last taste of Factorio as it stands, and look forward to the expansion map coming in three weeks!

Exchange String Help

If anyone isn’t sure how to use an exchange string, just go to new game like you’re going to generate a new world, and at the bottom there’s a button just above play labelled “Import map exchange string” - the icon looks like a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that’s it! You’re good to go. Just generate the world and come back in a month to show us how your factory turned out!

If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 1.1.110.)

Want To Play With Others?

If you have an open public server, let me know in the comments below or send me a PM and I’ll add your server here!

Feel Like Watching Someone Else?

If you are a streamer or let’s player who will be recording yourself building a new factory on a community map, I’d be happy to add a link to your channel here!

About Mods

Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it’s important to make sure that we’re all playing the same game by the same rules. For example, if one person’s playing vanilla and someone else is playing with Bob’s mods, even if they use the same seed and map settings you still couldn’t very well say they were playing the same game, and the way they’d play would differ enormously.

On the other hand, Quality of Life (QoL) mods should be perfectly fine. What do I consider a QoL mod? Any mod that doesn’t A) add new items, B) change terrain, or C) make significant gameplay changes, like modifying recipes or enemies. Any mod that fits this definition should allow everyone to play the same game even when some people are playing with them and some people are not.

Even Distribution is a great example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don’t meaningfully change the way the game is played.

Below I’ve put together a short list of examples that I think are ok to use on any map. It’s made up of a handful of optional mods that might seem ambiguous in how well they fit the definition above, so they’re just here to act as guidance on what should be ok. Another good resource for Quality of Life mods is available on the Factorio Discord - check out Xorimuth’s pinned post.

Optional Mod Examples

Note: I can’t imagine any situation where this could be an issue, but if you’re the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I’d be happy to comply.

It’s entirely possible some of these mods either don’t work with the current version of Factorio, conflict with each other, or in some manner just don’t work. I can’t test them all, let alone every configuration of them, so you might want to back up your world before adding one of these.

Ammo Alerts

Atomic Artillery

Color Coding

fCPU

LTN - Logistics Train Network

Nixie Tubes

RadarPlus For RSO

Reactor Interface

Shortwave

Text Plates

Updated Construction Drones

Previous Threads

– 2023 –

October 2023 - Results

November 2023 - Results

December 2023 - Results

– 2024 –

January-February 2024 - Results

March 2024 - Results

[April 2024](https://www.reddit.com/r/factorio/comments/1btkpyk/factorio_c


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