This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/JUSTICE_SALTIE on 2024-10-11 20:50:50+00:00.


I’m going back through all the FFF’s, and this paragraph from the one right after the first Space Age announcement really struck me. This FFF was about making the robots smarter.

Quality of life versus flashy features

I know that you are mainly looking forward to the new content, and that just quality of life improvements aren’t the kind of things that make people buy the game and get excited for.

But I strongly believe, that if you want to add content, mechanics, and systems to a game, which already isn’t simple, there is always a risk of just it being too much. By doing QOL improvements, we reduce the small hassles and annoyances, which effectively creates an extra mental space to enjoy more in the game. Its like cleaning your room before getting a new toy.

So to make things clear, the reason that we make and present these kind of changes is not because we don’t want to make new flashy features, we just want the new stuff to be enjoyable without a burden of having too much to deal with.

That perspective is just so right…nobody but Wube could possibly have made Factorio.