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The original was posted on /r/godot by /u/Adventurous_Pie9232 on 2024-10-12 11:24:02+00:00.


I picked up Godot last year to make a turn-based game, but little did I know I would be spending most of the year making sure the game’s systems worked instead of telling a story I want to tell. A shop system, turn based battle system, dialogue system, quest system, party management system, systems systems systems systems!!! When do I start with the story, characters, and actual content!!?!

I wanted to make sure all the essential features worked before I actually start ACTUALLY start making the game’s content so I won’t be setting down tracks as the train is moving, but damn I really underestimated how long it would take to make a prototype with all the features I want. I’m starting to understand why people develop games in teams.

Honestly I kinda just wanted to vent. I have it a little better than others since I have a background in Computer Science so I was able to grasp the basics of the engine quite quickly, but fuck man I wanted to make my game because I want to tell a story not work on technical shit like damage calculation, status effects, and party management. But alas, this comes hand-in-hand when it comes to game development. I won’t be giving up anytime soon, I just wanted to let it all out because it seems like there’s no end to all these technical tasks and bug fixes.

So how about you guys? Is anyone here experiencing something similar as me or do you think I’m a cry baby!! I also want to hear some advice and feedback if you have any!!!