This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/cobble_conductor on 2024-10-19 11:15:26+00:00.


It does seem odd to use trains to move fluids around from reactor & heat exchanger array. however, I was thinking if I could make a 2*N reactor design that didn’t rely on building over a lake as that would technically have a limit even if you found the best longest generated lake/ocean on your world.

As this would require taking in a lot of water step one was to create a high velocity & high throughput water station. coupling that with how much water can be converted to steam i setteld on using 1-16 size trains as ts a good middle ground between station length & fluid limitations

three station bays for 1-16 trains

After trains are loaded up with 400K water in ~4sec they head for any available water to steam combo station.

this station is not yet primed but handels both water & steam

each slice is 8 total reactors with 4 pipes of water in on each side

After the trains have swapped cold water for blistering steam they head down the center of the reactor stack to the turbine stations

each station contains 96 turbines

After the trains drop all of there steam the loop back to the water station to do it all again. the main benafit in my mind for having seperate turbine stations is to prep for ether surge demand or outpost with disconected power grids.

the main reason I’m releasing this design & blueprints for it is as of a recent FFF #430 & certant fluid mechanics & ratio changes

spoiler on what actual is changing

specifically this design shall break as water and steam are no longer one to one once heated up, instead 1 water will make 10 steam & my design is dependent on a 1 to 1 ratio.

blueprints will be in a comment below