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The original was posted on /r/starcraft by /u/heavenstarcraft on 2024-10-23 18:00:34+00:00.


Hey everyone,

First off, I just want to say I really like the patch. I think that there are a lot of fun ideas in there, and I think that’s the most important thing - making units/sc2 more fun should always be the intent behind changes.

Now I’ve only played maybe 15 games or so on PTR, so there are a lot of aspects still unexplored to me, but the main thing I want to address is super battery.

I really like the new spell. In fact I like it a lot more than super battery.

Super battery in itself to me has always been non interesting. Against any player without a brain, sure, if they attack into it, it’s very strong. But someone who is using their brain will know to just back off until the spell is over. It’s basically a stalling tool, and I think it’s really not fun on either side. A lot of the times if you pop it at the wrong moment you just lose.

The new spell is so interesting. It’s going to have different effects in every matchup.

Versus Terran I’m getting basically immediate free scouting right at the start, and the ability to have guardian shield on top of that. I think builds like 3rax and reactor marine cyclone pushes will be less strong.

Warping in high templar in the midgame at side bases and immediately having 2 storms available on it feels incredibly strong. Way better than a super battery at that phase.

Versus Zerg 1 oracle gets so much energy that it’s immediately capable of denying all sorts of ling floods/early cheeses without running out of juice like the current iteration.

Furthermore, I can set up tons of stasis wards everywhere in all matchups now which gives Protoss much more mapcontrol/vision.

The only matchup I’m concerned about the removal of super battery is PvP. The nice thing about it, is 1g pvp is not going to be as viable. However, I think it’s going to be really difficult to hold certain 1 base all ins (proxy robo immortal) and very difficult to deal with 2 base all ins. I think the entire PVP meta is going to shift back into 1 base play which I find to be a lot less interesting/fun. The new spell really only can you give some extra forcefields versus that which may be helpful but im not sure as much as the tankiness super battery gave. Batteries are tankier now though which should hopefully help with these scenarios.

For the most part, I don’t really have many comments on the other protoss changes. Haven’t tried new immortals, I don’t even make disruptors, I think the new Tempest is incredibly strong.

All the other changes are pretty cool, I have no issue with the Terran stuff although I think ghosts should be adjusted for ZVT as that unit seems super good. I also think the new Hydra dash ability is basically a non ability, barely noticeable and should be adjusted.

Lastly I just want to say I wish people did less doomsaying about the balance council, at the end of the day Blizzard is gone, this is the best that we’ve got, if they were not around we’d have zero development on sc2, and they’re at least keeping the game fresh.

edit: obligatory blink dt comment