This is an automated archive made by the Lemmit Bot.
The original was posted on /r/factorio by /u/lovecMC on 2024-11-09 17:05:59+00:00.
When they first announced Demolishers, I thought they’d be like a mini-boss. With their massive HP, cool attack to dodge, and an AoE slow, it seemed like it would play out like a proper boss fight, right? Well, I missed some major red flags.
For starters, the insane resistances are rough, but add in the ridiculous health regen, and it’s nearly impossible to scratch these things. The only viable option is to burst it down in a few seconds. This makes its attacks feel pointless, since it’s just a glorified damage check.
Then there’s the issue of actually being able to burst it. The more interesting options, like Artillery, Reactor cheese, or Uranium shells, are locked behind higher-tier science you probably won’t have when you first encounter them. So, realistically, your only option is to lure one into a box of turrets.
Is it unrealistic to expect a boss fight in an automation game? Maybe.
Am I still disappointed? Definitely.
TL;DR: I thought it was going to be a mini-boss fight. It isn’t.