This is an automated archive made by the Lemmit Bot.
The original was posted on /r/starcraft by /u/Sloppy_Donkey on 2024-11-20 06:01:36+00:00.
The quotes are taken from this 1.5 hour balance discussion involving multiple pros
None of these are direct quotations; I just wrote them quickly while listening verbatim.
Energy Overcharge vs. Shield Battery Overcharge
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Geralt:
- It’s very easy to die to early pushes with Energy Overcharge.
- Overall, it feels much weaker than Shield Battery Overcharge.
- The real impact isn’t fully visible yet because current maps are large, but smaller maps might make some proxy builds nearly impossible to defend.
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Maxpax:
- Against Terran (PvT), it’s probably worse for defending early pushes under 7 minutes.
- Against Zerg (PvZ), it’s stronger than Shield Battery Overcharge because you can overcharge Oracles.
Ghosts Requiring +1 Supply
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Geralt:
- I don’t like it. I would rather see a change to EMP, perhaps making it function more like Psionic Storm.
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Maxpax:
- I don’t think this change will have a major impact in PvT. The Disruptor nerf is far more significant.
-
Spirit:
- In TvZ, I’ll continue playing the same way as before with 15 ghosts. It won’t change much.
Does the Patch Achieve Its Goals?
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Maxpax:
- PvT is worse now than before, especially in the early game. It’s harder to defend early aggression.
- You don’t open with Oracles in PvT, and if you open with Sentries first, you delay Blink, meaning you can’t effectively use the Energy Overcharge.
- The Disruptor nerf is massive. There’s no real replacement for it—Storm exists but is weaker and more fragile.
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Geralt:
- I agree with Maxpax. High Templar are extremely vulnerable to EMP, making them unreliable.
Final Thoughts: Do You Like the Patch?
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Spirit:
- This patch makes Protoss weaker in the early game, which is unnecessary. In tournaments, Protoss already struggles against Tank pushes. Why make it even harder? We rarely see late-game PvT anymore.
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Geralt:
- I dislike it. PvT games are going to be very short now.
- In PvZ, it forces even more Oracle play and severely limits build variety. In PvT it’s already tough to survive with Shield Battery Overcharge; without it, it’ll be extremely easy to die.
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Maxpax:
- I’m not a fan of this patch. The Disruptor was nerfed because it was frustrating to play against, but they didn’t provide a viable replacement.
- The Immortal nerf is puzzling. It was already underwhelming against Zerg—10 Immortals couldn’t trade well against 20 Lurkers before the patch
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