This is an automated archive made by the Lemmit Bot.
The original was posted on /r/pathofexile by /u/amdrunkwatsyerexcuse on 2024-12-24 14:28:02+00:00.
First of all, merry christmas, exiles.
I have 5k hours in PoE1, 200 hours in PoE2. I won’t talk about all the things I like, this is just a list of the problems I feel the game has right now.
edit: despite all the problems I really like the game and give it an 8/10.
Atlas:
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Being forced to run bad layouts sucks. Mire, Augury, even Stone Citadel feel very bad. Bad layouts way too common, good layouts too rare. Let us choose a layout from each biome’s map pool.
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Let us zoom out way, waaay further, add search function, make unique and citadel maps more common and more visible. Let us set custom markers so we can work on a different side of the atlas without having to search for ages to find the spot again. The more you progress, the worse it gets.
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Sometimes there are huge gaps on the atlas with no connections in between maps, forcing you to make huge detours.
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Towers are boring.
League mechanics:
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Strongboxes are absolutely useless and take forever to do.
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High tier essences are too rare.
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Expedition crafting feels very, very, very bad.
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Delirium mobs pushing you around when spawning feels bad. Splinters too rare, Simulacrum loot too much rng, high lvl oils/distilled emotions too rare, -> most annoints are basically unavailable to 99% of players.
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Ritual feels almost impossible on some builds. Body blocking, stun locking, volatiles and tornadoes. Good omens too rare, and if you do get one there’s a good chance you can’t even afford the deferral fee.
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Delete Greed Shrine. Or at least make it not convert but just drop more gold.
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Breach is basically the only mechanic worth running.
Character power & gear:
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The difference between a good build and a bad build feels far higher than in PoE1. Build diversity is very low at the moment. I know it’s EA, but still, I have yet to see a good Chronomancer build.
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Skill tree feels empty because too many travel nodes don’t connect to any wheels.
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Attributes feel way too punishing to get, basic effect of dex is useless on most builds.
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Having a bazillion % ES but barely any % life or mana on tree makes the difference between ES and life stacking far too ridiculous. Grim Feast is just the cherry on top.
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Chaos damage still too common, CI op.
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Evasion is much easier to get than armour, on my Titan I tried hard and barely got 10k armour, but on my Pathfinder I got 20k evasion basically for free.
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Armour is bad and evasion is op. Too few sources for flat pdr, evasion can go acrobatics which is op.
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Wind Dancer >>>>>>> Scavenged Plating
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Charm slots are too hard to get and mostly useless anyways.
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Movement speed is far too rare outside of boots and builds that run unique boots suffer, because most unique boots have 10% ms at most.
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Global drop uniques are almost all bad.
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Not being able to unsocket runes/soul cores feels really bad.
Loot:
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Delete MF, or at least make rarity not affect currency anymore.
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Let us filter for tiered rares.
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Some chance bases are too rare. Found one white Stellar amulet to chance in about 80 maps, rarity is counter productive.
Bosses:
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Getting only one try for a boss with three or more different one shot mechanics you don’t know anything about feels bad.
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Pinnacle boss fights are way too rare, making the one-try mechanic even more punishing.
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Basic map bosses are also too rare (in the reveal they said about every fourth map has a boss, but it feels more like every tenth).
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Map sustain is bad, taking every sustain node on atlas is mandatory, opportunity cost for taking other nodes is far too high.
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Bosses are too easy to one shot. I never thought I’d say this but please reintroduce the dimishing DR at the start of each boss, except campaign bosses.
Mobs:
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On death effects are annoying and too inconsistent. Kill mob, wait 5 sec before looting, still get one shot.
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Too many shotgunning mobs (porcupine crabs, miners), running +proj maps is suicide, high block or evasion feels mandatory on many builds.
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Block mobs are annoying.
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Mobs pushing you around like a pinball feels horrible.
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Mob damage feels fine for the most part, but imo they should have a bit more life.
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Drowning Orbs should not be cast by a white mob. It’s literally a pinnacle boss mechanic, it’s like giving Sirus’ die beam or Shaper slam to a white mob. I’m not necessarily saying delete Drowning Orbs, just that they shouldn’t come from white mobs.
Other:
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Delete flashbangs, even on 0% bloom it’s awful. Viper Naputatzi (she does it twice), Profane Bloom Shrine.
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Endgame feels empty, you either run 200 bad layouts to find citadels or you spend 2 hours setting up towers.
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Levelling is too slow, world’s first lvl 99 was after more than 2 weeks. I like lvl 100 being difficult to achieve, but 2+ weeks of 12+ hours a day on one character just for lvl 99 is too much. It may very well be that we won’t see first lvl 100 char before first wipe.
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Experimenting feels too punishing. Weapon swap can make you permanently lose points right now (happened to me, very frustrating).
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Scarcity of support gems feels weird.
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And finally, after playing Titan for a week I can say: melee bad. I hope we don’t have to wait 10 years of bow leagues until melee becomes good.
I know a number of things on this list are bugs or unintended that will of course 100% be fixed, still worth mentioning though.
Despite all the problems the game has right now I’d still give it an 8/10.