This is an automated archive made by the Lemmit Bot.
The original was posted on /r/pathofexile by /u/DefinitelyNotMeee on 2025-01-12 20:57:14+00:00.
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map monster density, chest, strongboxes rebalanced, supposedly making them more rewarding
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maps should be specialized now somehow?
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4 new tower map types
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existing tower maps redone to be less boring
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more maps with bosses on Atlas (1 in 4 maps should have a boss)
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new type of tablet that adds bosses to the map
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strongboxes spawn mobs faster with less fog
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less visual clutter in maps
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better visibility of some effects
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elemental explosions effects improved
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Volatile Plants easier to see
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increased zoom on Atlas
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cleanup pass over many terrain collision issues in maps
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worldmap load times improved
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biome visible on hover
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20% buff to simulacrum (I assume splinters?) drops
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omens 60% more common in Rituals
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rarity of items in Expedition shops improved
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more changes to Expedition later on
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citadels visible in the fog! ==============================
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Arbiter - 6 respawn attempts
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Reduced Arbiter Respawn attempt as difficulty increases.
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respawns will be added to other pinnacle content later
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Copper citadel boss brought in line with other bosses
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a lot of uniques buffed
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mod weighting changed to make sure there are less bad mods
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some bug related to mods on crossbows and rings fixed
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runes can be overwritten
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many monsters and bosses adjusted (full list will be in the patch notes)
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item filters on consoles
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armor and Scavenged Plating buffed
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charm charges left and when they trigger will now be visible
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Uno’s music fixed