This is an automated archive made by the Lemmit Bot.

The original was posted on /r/pathofexile by /u/DefinitelyNotMeee on 2025-01-12 20:57:14+00:00.


  • map monster density, chest, strongboxes rebalanced, supposedly making them more rewarding

  • maps should be specialized now somehow?

  • 4 new tower map types

  • existing tower maps redone to be less boring

  • more maps with bosses on Atlas (1 in 4 maps should have a boss)

  • new type of tablet that adds bosses to the map

  • strongboxes spawn mobs faster with less fog

  • less visual clutter in maps

  • better visibility of some effects

  • elemental explosions effects improved

  • Volatile Plants easier to see

  • increased zoom on Atlas

  • cleanup pass over many terrain collision issues in maps

  • worldmap load times improved

  • biome visible on hover

  • 20% buff to simulacrum (I assume splinters?) drops

  • omens 60% more common in Rituals

  • rarity of items in Expedition shops improved

  • more changes to Expedition later on

  • citadels visible in the fog! ==============================

  • Arbiter - 6 respawn attempts

  • Reduced Arbiter Respawn attempt as difficulty increases.

  • respawns will be added to other pinnacle content later

  • Copper citadel boss brought in line with other bosses

  • a lot of uniques buffed

  • mod weighting changed to make sure there are less bad mods

  • some bug related to mods on crossbows and rings fixed

  • runes can be overwritten

  • many monsters and bosses adjusted (full list will be in the patch notes)

  • item filters on consoles

  • armor and Scavenged Plating buffed

  • charm charges left and when they trigger will now be visible

  • Uno’s music fixed