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The original was posted on /r/godot by /u/Low-Passenger8187 on 2025-01-28 12:15:10+00:00.
Hi everyone,
I’m completely new to Godot and game development in general, though I do have a few years of programming experience. I want to focus on a project where i’m not required to use many many different nodes so it isn’t overwhelmingly complex. Instead, I’d love something that allows me to spend more time on balancing, implementing ideas, and making the game work smoothly. Sounds sensible as some sort of “Onboarding”, don’t you think?
I’ve been thinking about genres like tower defense or bullet hell because they seem like they’d require more work in balancing mechanics such as tower/enemy stats or bullet patterns, rather than too much new stuff. I’ll slowly work towards learning new things.
What are your thoughts, any other genres that you could suggest for a beginner?
I’ll gladly listen to anything that comes to your mind.
Thanks in advance!