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The original was posted on /r/beamng by /u/found_ur_aeroplane on 2025-01-28 14:21:05+00:00.
Let’s boil the existing cars down to their basic functions and look at what’s missing. For instance, the D-series is a pickup truck with many variants. Many have voiced the desire for a modernized pickup and that’s fine. But we already have a fundamentally complete pickup. So for the sake of my argument, nothing more would be needed in the pickup department.
The same goes for T-Series. It’s an old tractor. People want a euro truck (me too!), but we currently have a two-axle cabover with a fifth wheel. Basically the concept of some European tractors. A modernized tractor would still be 3 axles that pulls a box.
We can go on and on. We have a rear engine sports car with a flat 6. Doesn’t look like a 911, but in terms of weight and balance, it’s roughly there. ) maybe a Porsche head will set me straight, I’m willing to admit if I’m wrong.
Roamer is a SUV with SUV geometry. We’re covered there. 200 BX is our JDM drift toy. Man, I wish I had a Lincoln Town Car! Oh wait, I can just make a luxury spec Grand Marshall. You get the idea.
I’ll repeat the question which I would like you to answer: What automobile are we fundamentally missing?
I am personally having trouble thinking of a gap. Hell, you can basically make configs all of the cars that live in Radiator Springs in the hit Disney Pixar movie Cars, minus Guido, the Italian forklift, who i would argue is really more of a piece of industrial equipment than a car and therefore not “missing“.
(Please don’t answer airplanes, boats, rockets, etc. That’s a different conversation, I think. Just automobiles for the sake of this academic discussion. I am also not interested in talking about mods. Just vanilla BeamNG.)
TL;DR: I drive rocket bus in multiplayer