This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Recent-Step-6809 on 2025-03-20 21:41:43+00:00.


I have not used rockets and red ammo because these are expensive, but I think I should have used at least red ammo. It can travel somewhere between 400-500 km/s but in the end my speed was 100 km/s.

Some of the experiences I gathered along the way:

-When you have a prototype, try to go at least 200-400K distance. You will learn a lot from that, then you can check the steroid probability graph in the journal to make an estimate for the future load

-I think this front is the optimal size. I put as many railguns to the front until the side railguns’ firing range just reached the center

-I had really low resource consumption compared to other ships because I have not used red ammo and rockets. The side collectors were enough for me, I am not sure if that’s enough for a wider or different ship. Most likely, you will need more processing as well.

-I have used the radars to see the easter egg at the end

Front defense:

The front railguns shooting to everything but with a priority for the higher asteroids

Gun turrets shoots only for the mid and small

Laser for small and mind on the front. The middle laser grid shots to everything.

Asteroid reprocessing and ice melting:

It has a stacked result of all basic asteroid products (half if I wanna be strict)

Also it switches the recipe between the basic and advanced processing based on the storage.

Fuel and metals:

core and fusion:

I had space for circuit controlled factory for producing several basic items but I was lazy to build it into this ship.

The fusion is a pulsed design stolen from this:

Dependency of the railgun ammo:

Railgun ammo:

Ammo factory:

Whole ship: