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The original was posted on /r/games by /u/GhostOfSparta305 on 2023-07-01 02:58:45+00:00.


I’m sure we’ve all had that “Patient Zero” game: the game that, despite us genuinely liking it, unfortunately might’ve helped heavily spread an industry trend you may not like as much.

I’ll start: as much as I love God of War (2005), it always confused me how much it seemingly led to the rise of poorly implemented Quick Time events in action games. I thought GoW did them pretty well, but so many other games did them poorly that QTE’s in general became stigmatized and made GoW guilty by association.

How about y’all?