Valve seems to be testing ARM64 and Android support on Steam, as per a new SteamDB leak. Popular titles like Left 4 Dead 2 and Garry's Mod are being tested with "proton-arm64" tags, among others. This could hint towards new future Valve hardware running on ARM64 architecture.
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A more power efficient SOC is an obvious choice, but how will they get 32bit intel programs like most video game executables to play without a laggy translation layer?
A more power efficient SOC is an obvious choice, but how will they get 32bit intel programs like most video game executables to play without a laggy translation layer?