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The original was posted on /r/linux_gaming by /u/moistdabs420blazeit on 2023-10-10 12:13:44.


I have a laptop with a Ryzen 5 4500U and normally I use Windows however the gaming experience on a lot of games (mainly Unreal Engine games or games that compile shaders at draw time) is subpar. A year or so ago I started messing around with Linux but found it has too many gimmicks to be used as a Windows replacement. I think the issues I had (and some I still have now) are mostly related to my system but I’m not sure. Anyways, since the last month or so I started messing around with it again and oh boy gaming is super good now. Back then processing shaders took a long time and for some reason it processed them everytime I rebooted my laptop. It still has that issue but now I don’t even need to enable shader pre-caching. Since Mesa 23.1 (I think?) I just disable it and games still run very smooth. Light games like Rocket League, Deep Rock Galactic etc. used to stutter a lot on Windows due to shader compilation (that’s what I assume since they become smooth after a while) but they are pretty smooth on Linux. Especially older titles like GTA IV and Assassin’s Creed 2 benefit massively from Mesa drivers.

Now when I have an issue with the game performance wise and switch to Windows to see if the problem is DXVK or Linux, it turns out to be the same on Windows too.

I just wanted to say how fast Linux for gaming is developing and how exciting it is. I still have some issues like unusually slow desktop and steam overlay experience when a heavy game is running in the background but they are not really deal-breaking.

Currently using EndeavourOS with KDE on Zen kernel. (Though standard kernel seems to be performing the same for me.)