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The original was posted on /r/guiltygear by /u/ImTooDandy on 2023-11-05 20:34:35.
Brothers under sacred briars, are you struggling to open someone up? Do not worry, I am here to assist you as much as I can! Although the examples I’m using are Ky specific, the idea of his pressure in general can apply to any strike/throw character like Sol or May.
Usually when I see the lesser experienced brothers under the scared briars, they have one or more of these problems:
- Relying on blockstrings.
- Throwing too much.
- Lack of enforcing strike/throw.
As Ky, you do not use straight block strings on the offensive. The reason why is because with any special you use your turn ends. You also just don’t make the opponent sacred. If you’re just ending off your pressure with blockstrings, then there’s no threat of anything else silly!
To solve this problem: Stagger pressure.
Stagger pressure is when you repeat buttons that have a clear gap in them that obviously don’t Gatling into each other. Your stagger buttons Ky will be 5K/2K and Close slash. You use stagger pressure because it ”encourages” defensive options in a way. The very obvious gap and the RISC gain wants to make the opponent back dash, jump, or mash. Pressing 5K > 5K > 5K over again and doing C.s > C.s > C.s over again is stagger pressure.
If they do mash it try to jump out, you frame trap. Shit like 5K > 6H, C.s > delayed 6H, 5K > 214S, C.s > Delayed F.s are some examples.
Next problem: Throwing too much
This is a pretty big problem when I see the lesser experienced brothers under the sacred briars. Yes, run up grab is funny! But if you wanna win you gotta lay off the grabs. When you are trying to enforce strike/throw remember:
Focus on the strike a bit more than the throw.
The reason is because your opponent is 8/10 expecting you to throw during your stagger pressure. A good example of putting strike over throw is doing 2P to trick the opponent that you’re gonna tick throw, and using another button like C.s or 5K to bait out a backdash.
Your staggered strikes and frame traps conditions the opponent to sit there and block. What beats block? Throw. Now that your opponent is getting thrown because they kept mashing/trying to escape your pressure they now must guess between strike or throw.
Now: Lack of enforcing strike/throw.
This is sort of a combination of using straight blockstrings too much and throwing too much. Using blockstrings as Ky of course isn’t bad, but don’t rely on them to open your opponent up. Doing shit like C.s/5K > 6H > 214S is a string that enforces strike/throw as C.s and 5K are tick throw buttons and stagger pressure buttons.
This one thing I noticed during my play time is the use of FD. When your opponent FD’s it usually means that they’re willing to block out your pressure. You know what that means? They’re more susceptile to throws. Now I’m not saying to throw at someone everytime you see em FD, but slap an occasional throw to see if they’re on point.
Brothers our main tick throw buttons are: C.s 2K 5K 2P. Also, watch some high level Ky players. Fern, Dany, Tyurara are some to watch and see how they pilot Ky.
Well, that’s all I got for ya! If you want me to elaborate on anything just feel free to comment. Also comment if I’ve gotten something wrong.