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The original was posted on /r/citiesskylines by /u/KevinR1990 on 2023-07-18 05:21:08.


Right now, money in the base game is pretty similar to what it is in the old SimCity games when it comes to how much of it is sloshing around, i.e. a dollar in-game seems to be equivalent to $1,000 in real life. You start the game with $70,000, for instance, and what you can build with that is pretty much in like with what you’d expect to be able to build with $70 million: a wind turbine for $6 million, a stretch of road for $300,000, etc.

I’ve noticed in the latest trailer and dev diary that the amount of money you’re working with in-game seems to line up more with what things cost in the real world. In this image, for instance, a fire station has a monthly budget of $178,600, and an expansion to it costs $240,000. The budget screen, meanwhile, shows expenses running into the hundreds of thousands, or even millions, of dollars. Looking in the bottom right of both images also shows that New Dollarton has over $30 million in the bank.

Anyone else notice this? I just thought it was pretty neat, a minor detail that goes hand-in-hand with the more realistic style of the new game, and wanted to bring it up.