This is an automated archive made by the Lemmit Bot.

The original was posted on /r/fighters by /u/RoyalBassGrab on 2024-04-03 18:36:09.


Obviously SF6, GBVSR, and Tekken 8 have stepped up some things on the Japanese side of the industry compared to NRS (who for some reason took some pretty big steps backwards on MK1).

Things you might be taking for granted that weren’t there last decade for AAA FGs:

  • Working rollback netcode
  • Instant rematch (SF6)
  • Jukebox mode/all past songs available during match
  • Useable and varied lobbies with chat (SF6)
  • Save states/complete training mode
  • In depth character tutorials/useful game mechanic tutorials
  • Actual single player content (SF6)
  • Free and in-game frame data
  • Non-complex control scheme for new players
  • Training stage only in training mode/varied stages for each player online

Things that still need to be worked on that should be standard later:

  • Player created combo trials (Strive)
  • Individual character rank
  • CROSSPLAY
  • Non battle pass rewards for just playing the game
  • Best 3/5 once in a high enough rank
  • Combo strings left on screen during training (T8/MK1)
  • Free to play version in fully priced game (GBVSR/KI 2013)
  • Cosmetic DLC that is reasonably priced for a fully priced game
  • Rhythm game combo trials (Combo Babies)
  • Coach mode/spectate with one player chat
  • Replays available via app
  • Fun mode in lobbies (Them’s Fightin’ Herds/SF6)
  • Replay takeover (T8/+R)
  • Punishment for disconnecting (KI 2013/KOF15)
  • Multi player mode with you and a friend(s) (GBVSR)
  • Multi player mode with you/your friends vs others (KOF15/DBFZ/2XKO)

What is your standard? and what keeps you from buying a fighting game now?