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The original was posted on /r/osr by /u/LemonLord7 on 2024-04-09 08:48:11.
I’m looking for general advice, but I am playing OSE if that matters.
As far as I understand in OSE/BX, fleeing in a dungeon does not use any tables or rules in a dungeon for what percentage chance the group has of fleeing. It seems to be more freeform, and wants players to improvise. That’s all ok, though I’m happy to get advice on how to handle this.
What I am more interested in for this post is - when fleeing before or during combat - handling movement speed, traps, new encounters, and most importantly getting lost and which rooms characters end up in.
- How far do characters get when fleeing?
- Do the players/characters know which way they took or was the running too frantic?
- Do traps trigger as normal while fleeing?
- How are random encounters handled while fleeing?
- How are pre-set room encounters handled?
I’m not expecting you to have clear answers (as in look to page X of book Y), but some guidance and examples for how this can be handled in a fun way would help me a lot.