This is an automated archive made by the Lemmit Bot.
The original was posted on /r/starcraft by /u/CommamderReilly on 2024-08-05 07:04:50+00:00.
Hey everyone, Patches here!
With EWC rapidly approaching and a new map pool on the horizon, I thought I’d share my complete collection of TLMC20 maps (most of which I’ve posted about in the past).
Feel free to leave any feedback as the actual Team Liquid Map Contest #20 is still at least 1-2 months away, so I will likely be making modifications based on input until then.
- Persephone (Standard)
- Size: 124x146
- Base Count: 15
- MR2MR: 36s
Features:
- Acceleration Zone “highway”
- Gold Base
- Reflection Symmetry
Published as "PT: Persephone" on NA.EU/KR
- Talisman (Freestyle)
- Size: 128x144
- Base Count: 16
- MR2MR: 31s
Features:
- Forward half base (w/ rich geyser)
- Hybrid triangle base
- Worker path from main to triangle base
- Mining out the hybrid base opens up a ramp into the main (note: there are two extra gold nodes blocking the ramp, which can be mined open in 12 trips each)
- 50% HP long rocks (next to the hybrid base)
Published as "PT: Talisman" to NA/EU/KR
- Hellscape (Standard)
- Size: 132x134
- Base Count: 16
- MR2MR: 36s
Features:
- Hybrid bases w/ collapsible rock tower (knocking down the tower will permanently destroy the 3 rich nodes at the base)
Published as "PT: Hellscape (2.0) on NA/EU/KR
- Celestial Enclave (Freestyle)
- Size: 132x132
- Base Count: 8 (6 regular, 2 half bases)
- MR2MR: 34s (without worker path) 32s (using worker path)
Features:
- Pocket half base (5min 1g)
- Worker path from pocket -> triangle base
- Second entrance into natural (via the path blocked with rocks
- Forward rich gas half base (5min 1g) (realistically this is the last base taken in most scenarios)
- Xel’naga tower (blocked by a rock)
Published as "PT: Celestial Enclave" on NA/EU/KR
- Pacific Rim (Rush)
- Size: 128x128
- Base Count: 13
- MR2MR: 32s
note: this is one of my older maps refitted with the new worker only paths. I may replace this with a newer map if I make another.
Features:
- Hybrid island base
- Worker paths to island base
- Air blockers preventing Command Centers from flying to the island base (all other units can pass through easily) (not sure if this is needed anymore with the addition of worker paths)
Published as "PT: Pacific Rim" on NA/EU/KR
You made it to the end! Feel free to leave feedback & suggestions (just don’t be a dick)
Reminder that these maps are my future submissions to the TLMC20 contest and are not Finalists being considered for the next ladder map pool.
Thanks for reading!
- Patches