This is an automated archive made by the Lemmit Bot.

The original was posted on /r/linux_gaming by /u/_Depex on 2024-08-22 16:02:50+00:00.


A while ago, i got into modding some of my games, like Skyrim and Star Wars: Knights of the Old Republic. For some games, like KOTOR, i started off without using any mod manager, for others, like Skyrim, i used Vortex. Both approaches had issues: Not using a mod manager is a pain when you want to remove a mod or when mod authors assume file names are always case insensitive. Vortex solved some of these issues, but was fiddly to get running, even with recent Proton versions, and doesn’t support installing mods like SKSE.

To solve this, i developed my own Linux native mod manager, Limo. The goal was to support modding any game where modding consists of simply replacing files, as well as Bethesda games like Skyrim through LOOT. I’ve used Limo myself for a while now for multiple games, including adding >1300 mods to Skyrim, and decided to publish it. I hope someone else will find it useful :)

Here is a list of features:

  • Multiple target directories per application
  • Automatic adaptation of mod file names to prevent issues with case mismatches
  • Auto-Tagging system for filtering
  • FOMOD support
  • Simple backup system
  • LOOT integration
  • NexusMods API support

You can get Limo either as a flatpak or by building from sources found on GitHub. The wiki showcases an example setup for Skyrim.

If you find any bugs or have any ideas for features, please let me know by opening an issue on the GitHub page.

Note: All screenshots where taken with the KDE Breeze Dark theme, so the application may look a bit different for you if you are using another theme.

A small example setup for Skyrim