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The original was posted on /r/godot by /u/nikki_owo on 2024-09-21 21:20:21+00:00.


I’ve gotten pretty comfortable with GDScript, made a few games and an app with Godot, so suffice to say I felt confident I could tackle something new. I decided I would make a fun little multiplayer game just to see how hard it really is

Got a prototype working with UPNP and decided it was time to switch to Steam’s networking. My only saving grace is how good GodotSteam’s docs are. Without it, I would be dead in the water lol. I was blissfully ignorant to just how complicated networking is, I’m amazed anyone understands it.

Anyone else try something new that reminded you how hard coding can be?