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The original was posted on /r/godot by /u/SpockBauru on 2024-10-03 15:39:35+00:00.


Shader stutter happens on the first time a shader/mash is loaded to the scene. It can be very distracting during the first playthrough and is a major issue on all engines (yes, even Unreal).

But no more! Dariosamo (the same guy behind N64 ray-tracing) made a novel technique for Godot that prevents most of the stutters! The technology is being developed for months and now is finally merged to the Godot code. It will be available in 4.4 \o/

Here the discussion along the months:

Docs about the feature are still in development: