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The original was posted on /r/godot by /u/_michaeljared on 2024-10-14 17:44:23+00:00.


New version of the Blender-Godot Pipeline has dropped! Now you can export a scene full of objects in Blender, and have them import as individual packed scenes in Godot.

Just as a reminder to the Godot community that the importer (the GD script files) are, of course, open source and available here.

I would encourage technical folks to play around with this and even develop your own pipelines. The GLTFDocumentExtension class even offers a better way of pipelining that I haven’t had time to dig into. My solution has been to parse the GLTF files (and the generated GLTF from the .blend file) directly to acquire the information I need.

For those of you embarking on large game projects, these types of workflows can definitely save you a lot of time (and money).

See how I did things, improve on it, etc.

For non-technical folks, the Blender addon will help you set a lot of the technical parameters inside Blender. This allows you to iterate on your models quickly. Make some changes, see how things look in Godot, tweak your models again in Blender, and repeat.