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The original was posted on /r/factorio by /u/GeorgeTheGeorge on 2024-10-15 14:31:13+00:00.


There was abother thread about Gleba science packs that got me thinking. It introduces a new kind of balance. Gleba science packs don’t seem to be too difficult to mass-produce, but if you make too many of them your labs are sitting idle waiting on other science and they spoil on the belts. Up to this point I’ve never worried about overproducing anything. My solution to just about every problems in vanilla is “make more, a lot more”.

I really appreciate how Space Age is broadening the scope of the game. There are a *lot" of new mechanics like spoilage, quality, salvage, heat management etc, and Wube has done a great job of balancing these against the existing mechanics. I think spoilage is a perfect example because it fills a gap I never realized was there - it makes overproduction a potential problem. It’s great to see that Wube is putting in the effort to think about these mechanics from different angles and come up with ideas that compliment what we already have so well.