This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Economy_Basis_9983 on 2024-10-15 16:24:39+00:00.


The main purpose of that run was to fully “taste” all the end-game content of Factorio. And the best way to do so, in my opinion, is to build a relatively big base

It took about 120h to build the 1000 SPM base (not counting time spend in creative mode). That was my 2nd attempt. The 1st one failed because of the chosen approach that was tough to scale (also I chose the wrong moment to scale, because I tried to do it before launching the rocket)

(it’s my first post, i might unintentionally violate some of the rules, though I read them through and did my best to follow them)

The goals for the base

  • It must consistently produce 1000 SPM
  • It must rely on designs bound to the map chunks (32x32 tiles)
  • The 1000 spm goal must be reached before the launch of the expansion
  • It must use all the latest technologies available after the rocket launch. I talk about robots, beacons, top-tier modules, nuclear energy (Kovarex enrichment), an army of spidertrons for building everything

Another conditions

  • No biters. I already finished the game with a friend while playing against biters. Wanted to focus purely on building
  • Rail world in order to incentivize to build extensive train networks

Stages of building the base

  • Launch the rocket with yellow belts. Wanted to try to avoid using red ones and then transition
  • Set up the mall. It’s purpose is to produce all items and, most importantly, lv3 production and speed modules
  • Wait for the resources to accumulate
  • Design and build four 250 SPM modules that consume only raw materials and can work independently of one another

Additional tasks

  • Build scalable nuclear plant to ease the scaling of power production (success)
  • Design chunk-based designs for the rail network (success)
  • Use only 1-1 trains (success)

Why 250 SPM?

  • Because 1k spm is kinda a golden standard for me and 250 is 1/4 of 1000. And 4 is a power of 2. As a programmer I love everything that is a power of 2.
  • It requires 8 blue belts of iron ore, 8 blue belts of copper ore (4 belts for circuits + 4 belts for everything else), 2 blue belts of plastic and 1 belt of everything else. And i need only 2 stations of iron ore and 2 stations of copper ore (also the power of 2)
  • Not too big, not too small, just fine in order not to get lost in procrastination

Some screenshots

Base overview

250 SPM module

Some stats:

I checked the 250 SPM on 10h: it produces 250spm just fine as long as there is no lack of raw resources. Was delighted to see exactly 1000 SPM

At first tried to use only solar energy, but understood that 1k spm can be easily reached with nuclear power

Trains. The number of trains for any given raw resource: (number of consumers + number of providers - 1) * 6

Now a little more details:

About modules

  • It must consume only raw resources (iron ore, copper ore, oil, stone, coal and water). That would simplify the calculations required to design each module, could allow to make those modules independent more or less from one another
  • It uses a bit of everything. Trains for transportation on large distances. Belts for middle-ranged and short-ranged distances. Bots for short-ranged distances. Also everything is moduled and beaconed
  • It relies on the main bus architecture. Quite simple, robust and easy to understand and use
  • The intermediate resources are produces mainly with belts. The science packs are produces only with bots
  • It must rely on 32x32 grid. Thus it simplifies building of train networks, helps to plan the positioning of buildings. Although in some rare cases i stepped aside from that limitation
  • I defined the ratios using factorio calculator and overbuilding a little bit just to make sure I didn’t miss something accidentally

More screenshots

Turned on the grid to show how everything fits into 32x32 tiles

Red, green and black science production

Blue science

Yellow science

Purple science

White science

labs

Exactly 4 chunks. There are so many stackers to ensure the consistent flow of resources in the module

t-junction

guess the ratio is almost perfect? the troubles are lack of radar and roboport

broke the 32x32 rule because didn’t see any other way around

The mall

P.S.

If anyone is interested in any blueprints or any other details about the base, feel free to reach me. Ready to share all of them if for some reason you might find anything useful in them