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The original was posted on /r/starcraft by /u/heavenstarcraft on 2024-10-24 18:08:57+00:00.


Ok,

Reddit. Obvious bias here (Zealots are my favorite). And I could totally be wrong about this, but that’s why I’m here to yap.

When you compare the three starting tier one units, zealots are absolutely balls compared to marines and zerglings.

I think for a long time they’ve been unwilling to touch the slow zealot due to it’s power in the flower. There’s literally one build that makes slow zealots good in, the 4g proxy. (and 2g forge in pvp i guess)

Proxy gate in PvT used to be good, but not as much now days with the new cyclone/double gas openers

But now this patch they’re buffing the spinecrawler build time. Roughly 4 seconds. I think this is going to make flower much easier to hold. Spine crawlers also 6 shot zealots instead of 7.

Slow zealots are welll… SUPER Slow. Like god awful slow. I think that it would be cool if their MS was slightly adjusted. Not a massive amount, but just a little bit better.

Currently, slow zealots MS is 3.15 pre-charge. With charge it goes to 4.725. Why not make them a little better? 3.25 or 3.3? This would make zealots a little bit better in early game situations. I’m not talking a huge buff, but maybe a little faster? They could actually run down a marine this way.