This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/Appletank on 2024-10-26 15:58:49+00:00.


Zerg changes:

Hatchery: Gains Transfuse ability, heals one unit to full HP. 60 sec cooldown

Queen: Loses Transfuse, Gains Mana Refill (30 sec global cooldown).

Because Transfuse was frustrating to fight against, we’re making Zerg defense more creative instead of one note.

Lurker: 4 supply, +1 range, damage now 15(+15 vs Zerg)

Makes Lurkers more reliable without changing the ZvZ matchup

Ravager: -25 minerals to transform, RoF of attack and Bile reduced by 10%

Their damage output seems too high, and it’s too easy to break down Force Fields. Slightly reduced mineral cost to compensate.

Brood Lord: -1 range, reduced Damage Point

Makes them more microable

Viper: +100/100, +2 supply. New attack: 15 damage, 15 DPS, against 4 targets.

Terran changes:

Bunker: +25 mineral cost. + 1 range

Missile Turret: +25 minerals, +5 damage

Orbital Command: -25 mineral cost

This change is to make Bunker turtling more costly, in turn, OC cost is reduced to compensate

Cyclone: Gains ability to resist 50% of air unit damage for 10 seconds. Becomes very slow during duration of ability.

To give Terran an alternate means of attacking air units.

Thor: moves faster. +10 damage.

Not enough Thor usage.

Protoss:

Shield Battery and Photon Cannon: -1 armor. Salvagable

Nexus: new ability to make Pylons +100 HP and heal to full.

To discourage turtling, while providing early game defense

Adept: 2nd Glaives upgrade adds +5 light damage

To encourage worker harass in the mid game

Oracle: Fleet Beacon unlocks upgrade to double energy regen

Oracles run out of energy too often, this is to encourage more usage.

Disruptor: -2 range, Nova AOE size increased to 2.

Disruptor is frustrating to fight against, so their range is reduced. Instead, they do even more AOE.

Archon: +2 range

It’d be neat.