This is an automated archive made by the Lemmit Bot.
The original was posted on /r/starcraft by /u/Appletank on 2024-10-26 15:58:49+00:00.
Zerg changes:
Hatchery: Gains Transfuse ability, heals one unit to full HP. 60 sec cooldown
Queen: Loses Transfuse, Gains Mana Refill (30 sec global cooldown).
Because Transfuse was frustrating to fight against, we’re making Zerg defense more creative instead of one note.
Lurker: 4 supply, +1 range, damage now 15(+15 vs Zerg)
Makes Lurkers more reliable without changing the ZvZ matchup
Ravager: -25 minerals to transform, RoF of attack and Bile reduced by 10%
Their damage output seems too high, and it’s too easy to break down Force Fields. Slightly reduced mineral cost to compensate.
Brood Lord: -1 range, reduced Damage Point
Makes them more microable
Viper: +100/100, +2 supply. New attack: 15 damage, 15 DPS, against 4 targets.
Terran changes:
Bunker: +25 mineral cost. + 1 range
Missile Turret: +25 minerals, +5 damage
Orbital Command: -25 mineral cost
This change is to make Bunker turtling more costly, in turn, OC cost is reduced to compensate
Cyclone: Gains ability to resist 50% of air unit damage for 10 seconds. Becomes very slow during duration of ability.
To give Terran an alternate means of attacking air units.
Thor: moves faster. +10 damage.
Not enough Thor usage.
Protoss:
Shield Battery and Photon Cannon: -1 armor. Salvagable
Nexus: new ability to make Pylons +100 HP and heal to full.
To discourage turtling, while providing early game defense
Adept: 2nd Glaives upgrade adds +5 light damage
To encourage worker harass in the mid game
Oracle: Fleet Beacon unlocks upgrade to double energy regen
Oracles run out of energy too often, this is to encourage more usage.
Disruptor: -2 range, Nova AOE size increased to 2.
Disruptor is frustrating to fight against, so their range is reduced. Instead, they do even more AOE.
Archon: +2 range
It’d be neat.