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The original was posted on /r/starcraft by /u/quasarprintf on 2024-10-29 00:34:51+00:00.
Since it’s all the rage nowadays, I’ve made my own set of changes to propose for the much-maligned disruptor.
Goals: maintain discrete outcomes for each shot, while improving consistency and reducing ability to end the game in one shot. Allow the disruptor to serve as a more reliable source of splash damage instead of purely a zoning unit. Should be a buff at the top level but nerf or neutral at low level.
Changes:
- Purification Nova cooldown - 30 -> 25 (83.3%)
- Purification Nova Speed - 4.25 -> 5.5675 (131%)
- Purification Nova Duration - 3 -> 2.29 (76.3%)
- Purification Nova Radius - 1.375 -> 0.8 (58.2% radius, 33.9% area)
Exact numbers open to change, this is just a rough draft. Here are some gifs to demonstrate
AOE Comparison:
Old Disruptor vs Fleeing Bio:
New vs Fleeing Bio:
These changes should make the disruptor shots more likely to do attrition damage against a retreating enemy, and makes it harder for the disruptor to be sniped before the shot lands. The nova will still one-shot most units it hits, but can no longer destroy an entire army in one shot. The maximum range is unchanged (if people are worried about no longer being able to outrange tanks, maybe increase move speed another 1% or something)