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The original was posted on /r/starcraft by /u/zl0bster on 2024-10-29 20:20:14+00:00.
If you read notes they absolutely make no sense when put against… well… same notes.
Developer Comment: Disruptors might be very difficult to play against on the lower levels*, but on the highest level their efficiency dropped down significantly after the previous changes. This set of changes is aimed to bring back some of Disruptor’s old power, making avoiding any damage more challenging for the professional players, while* at the same time making single Disruptor hits less punishing in the worst case scenario*. With the new damage output, Disruptors will no longer one-shot units like Marauders, Roaches and Ravagers, while being more efficient against units like Marines, Ghosts, Banelings and Hydras,* as well as having more potential in certain PvP scenarios*.*
I get why in lower levels Marauders and Roaches being one shot by Nova is frustrating.
But explain this… Why are we fine with more expensive Stalker still being ded after 1 Nova. Note that since we are increasing the radius of Nova in PvP hits will be even stronger.