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The original was posted on /r/codzombies by /u/PuzzleheadedSalad420 on 2024-11-01 16:53:43+00:00.
So most things have already been mentioned but I thought I would just put my list with a few more things added to it:
1- Difficulty increase through the rounds doesnt feel right: So whenever you play any old zombies map, the weapons start to feel weak progressively, each round they feel a little bit weaker and the zombies can tolerate a few more bullets, but in this game for some reason the difficulty jump per round feels off, one round you are fine killing things in one shot and three rounds after your gun starts to feel absolutely useless.
2- Super sprinters: Or whatever you wanna call the zombies that appear after round 40 and are faster than you walking. It just doesnt feel right for zombies to be faster than you walking, what makes zombies great is being able to train zombies, making them predictable so you can actually have a training strategy round by round, but it just gets rid of most skill when some zombies are faster than you, its annoying and doesnt feel like proper difficulty increase. Get rid of them.
3- Excessive amount of manglers: This has been mentioned a thousand times but its important to add it here still, there is nothing fun about adding 10 manglers to my round 50, it just slows my round a lot and makes training feel awful, the game doesnt incentivize training in the high rounds at all. Tune it down a bit.
4- No real weapons to take into the later rounds: I havent played Liberty Falls but my experience in Terminus so far has been that the wonder weapon is the only real gun to take to the high rounds, but it really just isnt that good for the high rounds, it feels weak at the late 50s and only ends up being good for killing manglers.
5- High Round Meta: The high round strategy at the moment for Terminus is spamming Mangler Injections forever, and while I had a ton of fun with it, it shouldnt feel like the only viable way to get to high rounds, training should feel more viable and shouldnt be so held back by manglers or weapons. Now, the weird thing about this meta is that the earlier 30-40 rounds are actually harder than 40-80 rounds because you are saving money to be able to afford the mangler injections later on.