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The original was posted on /r/starcraft by /u/Several-Video2847 on 2024-11-02 13:18:51+00:00.
As I am agreeing with the overall opinion that a strong disruptor is probably bad for the game, the disruptor is right now the core unit in pvt to answer ghost marauder comps.
With disruptor not onehotting marauder anymore for a 4 supply unit this opens up ways to buff non-light damage for collosus.
Collosus have clear counters: vikings and vipers and should not be so lethal anymore with the lotv economy compared to hots.
I was thinking maybe change the damage from 10 + 5 to 12 + 3 and upgrades scaling + 2 damage instead of 1+1.
I would like to see a stronger collosus as a compensation for the hefte disruptor nerfs.
Otherwise I don’t see how toss can be competitive in lategame pvts (this is referring to disruptor nerf without compensation)
What are your thoughts especially about pvt lategame :)