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The original was posted on /r/godot by /u/Tal_V_Mark on 2023-08-10 13:33:18.
While building projects with Godot I always have this feeling that there is a “right”, conventional way to construct a program using some patterns they teach in college where I never went because everything I know about game development (and web development) I’ve learnt it by myself reading books and on the Internet. Even though, my projects seem fine and work that feeling of “not knowing something important” doesn’t go away. What resources would you recommend for reading/watching for a better understanding of overall patterns, architecture and code organising which can be applied to making games with Godot? Thanks.
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