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The original was posted on /r/godot by /u/ShadowRider777666 on 2023-08-10 19:34:17.
I figured I’d ask before doing this but effectively
$CollisionShape2D.disabled = true
And enable a different collision box
$CollisionShape2D.disabled = false
I am trying to make code where the player sliding code and other actions will change the size of the collision box but since I can’t do that, I figured I’d do this instead
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