This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/ShadowRider777666 on 2023-08-10 19:34:17.


I figured I’d ask before doing this but effectively

$CollisionShape2D.disabled = true

And enable a different collision box

$CollisionShape2D.disabled = false

I am trying to make code where the player sliding code and other actions will change the size of the collision box but since I can’t do that, I figured I’d do this instead