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The original was posted on /r/pathofexile by /u/DeeKaayKaay on 2024-12-25 07:19:45+00:00.
Since I’m tagging this as feedback. Here is the short and dirty of my feedback.
Redo the endgame so that the first level of entry (first arbiter boss, first awakened king invite, first simulacrum, first logbook boss) isn’t so fucking long and punishing. Let the first levels of these end game mechanics come fast and be like tutorials to get your feet wet then make things difficult and more grindy.
My reasoning is as follows.
After finally getting a copper citadel. At level 94. 187 hours into this game since release. (Some afk time while remote working)
I finally got the third fragment to face the arbiter.
I get in. Start slamming him. He creates one of those immunity circles off screen. Teleports to it last second and wipes the room with me not even realizing wtf happened.
Over 100 hours searching for these citadels. To get one shot by an offscreen mechanic in a gigantic boss arena.
Fuck.
Me.
Ps. Have only seen one logbook Have not seen an audience with the king Have not gotten enough for my first simulacrum
Only nodes and content I have done so far is the breach shard and the boss nodes.
End game is tedious