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The original was posted on /r/godot by /u/thelgtv on 2023-08-11 23:38:49.
I wanted to get a taste of game dev and settled on godot engine due to its lightness and the nature of being open source. Starting with simple games like pong and learning to create basic mechanics for 2d platformer games.
I tried following some tutorials for older versions of godot while using the latest one myself; unfortunately, some things in the gdscript were incompatible. I overcame some conflicts (by googling) but in the end I got pretty frustrated and decided to call it a day.
Should I download the 3.x version of Godot and learn on that (mainly because there are more tutorials and plugins/ scripts) or try to push with 4.x?
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