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The original was posted on /r/starcraft by /u/DeMolition08 on 2025-01-09 00:54:16+00:00.
I’ve been thinking about reapers in SC2 ladder and how they’re only really used in the first few minutes of a match before becoming completely irrelevant. This feels unique compared to most other units, which usually have some value at all or more stages of the game.
Is this a design issue, or is it just how they’re meant to work? If it is a problem, how do you think they could be made to be useful later on without breaking their early-game role?
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