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The original was posted on /r/godot by /u/Responsible-Dot-3801 on 2025-01-18 23:57:40+00:00.


Hi everyone! I just saw the trailer for Slay the Spire 2 and was blown away to learn that it’s being developed using Godot. What stood out the most to me were the incredibly fluid animations – they look so polished and professional!

It made me wonder: are these animations achieved using Godot’s built-in tools, or has MegaCrit developed custom plugins or workflows for them?

I’ve personally struggled with cutout 2D animation in Godot before. My experience with Skeleton2D has been… let’s just say, not great. The workflow feels unintuitive, and I’ve run into several bugs (like the rest pose inexplicably changing). Spine2D is unfortunately not an option for me because I’m broke, so I’m really hoping there’s a more accessible solution out there.

Out of curiosity, I even looked into another MegaCrit game, Dancing Duelists, which also used Godot, to see if I could figure out their animation workflow. But I couldn’t find any specifics.

If anyone has insights into how to achieve such high-quality animations in Godot, or knows anything about MegaCrit’s approach, I’d love to hear your thoughts. Tips, tricks, or even guesses are all welcome! Thanks in advance. 😊