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The original was posted on /r/godot by /u/dtelad11 on 2025-03-25 13:30:03+00:00.


Hey r/Godot! I’m Elli, and I just released my Godot-powered debut game Flocking Hell! Developing a video game has been a dream-in-the-making since I was a kid. In fact, I started to learn programming 35 years ago so I can make games. I’m super-excited to finally be able to share my first game with the world:

Flocking Hell is a deeply strategic roguelite where you defend your pasture from demonic invasion. It blends calm exploration with auto-battler combat, offering a mix of easy-to-learn mechanics and thought-provoking gameplay. It also has a LOT of sheep ;)

Why Godot? I get asked this question a lot. From a technical standpoint, Godot was perfect for a 2D, pixel art, strategy game, and there are many guides out there that where much more experienced developers explain this. However, for me, choosing Godot was a political decision. Simply put, corporations are sending their greedy fingers into our pockets at every opportunity. If I can use powerful open-source software for a task, I will use open-source!

Thank you for reading and I hope that you give Flocking Hell a try. Have a great day!