This is an automated archive made by the Lemmit Bot.
The original was posted on /r/factorio by /u/yabda1 on 2025-04-16 18:11:45+00:00.
As promised last week, I’m sharing my endgame logistics ship design:
- Speed: 460-480 km/s
- Cargo capacity: 2,709 slots
- Continuous flight capability
- Aquilo friendly ofc
- Dedicated asteroid collectors for fuel production
- Quick-start build requests
- Awesome symmetrical design!
This might appeal to fellow engineers - for my 15k SPS megabase, a fleet of 8 such ships handles all logistics perfectly. I thoroughly enjoyed designing and testing this vessel - I’d even call it ideal: nearly perfectly symmetrical, high capacity, and with decent speed!
Quick Start Guide:
- Initial Setup:
- Enable INITIAL BUILDING after placing the blueprint
- Wait for cargo sections to arrive, then enable auto-construction requests
- Cargo sections will build immediately as space platforms arrive, increasing rocket reception rate
- Remove INITIAL BUILDING once cargo sections are delivered
- Maintenance Prep:
- Enable repair requests (I included repair items just in case, though none of my ships sustained damage in ~150 combined flight hours)
- Optionally keep only fusion fuel
- Fuel Loading:
- Enable KICKSTART request after ship construction
- Fluoroketone barrels will auto-load into reactors (excess barrels return to planet)
- Manually load ammunition into frontal turrets
- Remove KICKSTART and replace fluoroketone unloading assembler with cargo section once reactors are fueled
- Fuel Production:
- Let ship collect asteroids for 7-10 minutes to produce engine fuel
- Alternative: manually load ice, carbon, iron ore, and calcite if available for instant fuel
- Enjoy your ship!
You must log in or register to comment.