This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/yabda1 on 2025-04-16 18:11:45+00:00.


The Barge

The Blueprint

As promised last week, I’m sharing my endgame logistics ship design:

  • Speed: 460-480 km/s
  • Cargo capacity: 2,709 slots
  • Continuous flight capability
  • Aquilo friendly ofc
  • Dedicated asteroid collectors for fuel production
  • Quick-start build requests
  • Awesome symmetrical design!

This might appeal to fellow engineers - for my 15k SPS megabase, a fleet of 8 such ships handles all logistics perfectly. I thoroughly enjoyed designing and testing this vessel - I’d even call it ideal: nearly perfectly symmetrical, high capacity, and with decent speed!

Quick Start Guide:

  1. Initial Setup:
    • Enable INITIAL BUILDING after placing the blueprint
    • Wait for cargo sections to arrive, then enable auto-construction requests
    • Cargo sections will build immediately as space platforms arrive, increasing rocket reception rate
    • Remove INITIAL BUILDING once cargo sections are delivered
  2. Maintenance Prep:
    • Enable repair requests (I included repair items just in case, though none of my ships sustained damage in ~150 combined flight hours)
    • Optionally keep only fusion fuel
  3. Fuel Loading:
    • Enable KICKSTART request after ship construction
    • Fluoroketone barrels will auto-load into reactors (excess barrels return to planet)
    • Manually load ammunition into frontal turrets
    • Remove KICKSTART and replace fluoroketone unloading assembler with cargo section once reactors are fueled
  4. Fuel Production:
    • Let ship collect asteroids for 7-10 minutes to produce engine fuel
    • Alternative: manually load ice, carbon, iron ore, and calcite if available for instant fuel
  5. Enjoy your ship!