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The original was posted on /r/outside by /u/Adventurous_Wind1183 on 2023-08-29 04:04:24.
Throughout the lifecycle of the game there have been various changes in the meta shifting which subclasses are viable. The [Milkman] class was once quite common, until the Refrigirator furnature item was buffed, making them obsolete.
Of course, not every forgotten subclass needs to be buffed. But there are some fan favorites that people clearly want back.
One of which being the [Pirate] subclass, which despite being pretty obselete since the 1700s, is still adored by fans. Many players in the early game of the tutorial even dream of speccing into the subclass, reading lore about them, and even using imitation armor during seasonal events like Halloween.
But the devs haven’t upgraded the skill tree in ages, meaning players would be stuck with equipment from hundreds of updates ago, like basic cannons, and weak armor, with weaknesses, like being weak to the scurvy effect, and a higher % to gain the lost limb debuff, or lost eye debuff, which lowers the perception stat by 50%.
And with the only other subclass options being region-locked military subclasses, like the [Navy] with a much more advanced skill tree, players lack a good reason to opt for the pirate subclass. Even if they were to do so, they would likely be stomped easily.