This is an automated archive made by the Lemmit Bot.
The original was posted on /r/2007scape by /u/hulubuloo on 2025-05-25 20:37:05+00:00.
With visual metronome set to 7 (Yama’s enrage attack speed) - the very last number you see when you kill the judge, before the screen goes black is the same tick that Yama will attack on. That’s the magic number.
When the screen goes black, your metronome above your characters head will disappear (and continue counting). The last number you see before the metronome disappears is the same tick Yama will hit you on. This makes getting into nofly so much easier if you fall out of cycle. Stand 1 or 2 tiles away from Yama, and click on him when the magic number is over your head. You will attack Yama 1 tick after he initiates his attack, meaning that you can stand there and attack him 2 times before needing to step away.
Example - if the last number I saw before teleporting away from the judge was a 3, I know I am always safe to click on Yama on 3 (or 4), when I’m 1 or 2 tiles away. You can also click on Yama on 4 and therefore attack 2 ticks after his attack. If using Emberlight or a 4 tick weapon, you’ll still get 2 hits off before needing to step away.
I was dying repeatedly until I figured this out watching one of my clips back. I went back in with this knowledge and first try got the kill with tons of supplies left. I put the metronome over my characters head and made it absolutely massive.