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The original was posted on /r/2007scape by /u/Jifaru on 2025-05-25 22:06:39+00:00.
I just want to say after 465 KC, I’ve never found any boss as fun and rewarding to learn and optimize as Yama. There are a variety of different methods of killing the boss, and the amount you are rewarded is directly proportional to the amount of effort you put into learning the fight, with each tier of mechanical difficulty resulting in faster kills/hr.
We have the entry-level mage camp for 7-8 min clears, melee P1+P2 and mage the final phase for 6-7 min clears, donofly until jellys for 5-6 mins. Learn the transition into the infinite loop, and you’re now looking at 4:30 clears. Then move on to nofly, which still hasn’t fully clicked for me yet, and you’re looking at sub 4-min clears. The combination of precise clicks, staying in cycle, switching gear, and adapting to increased attack speed creates a really unique experience that no other boss has.
There are so many other small optimizations you can make on the other phases too, and I like how this boss rewards you for playing better rather than completely slamming the door in your face for not executing perfectly. If you fall out of cycle, you can recover the kill by maging. Really looking forward to seeing more content that rewards players’ time, both in the reasonableness of the grind and the benefit from skill expression.
P.S. Might want to do another pass on the acquisition contracts system though