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The original was posted on /r/2007scape by /u/antelolpe on 2025-05-31 13:45:37+00:00.
Let’s also address the accessibility of the boss itself.
After reading the news post, it’s interesting seeing the quote:
Phosani’s Nightmare is one of the most enjoyable solo encounters in the game
Yet, it feels like it is the most gate-kept boss in the game when it comes to learning it.
Current issues:
Unlike PNM, the accessibility of Yama makes it feel astronomically better to learn:
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The current time to walk to the boss itself is extremely long. Here are the current running times to get to PNM and Yama:
- 93 seconds to get to PNM. This is the fastest path of getting to Nightmare. This assumes no Slepey Tablet, and using ectophial and boat to get to Slepe.
- 55 seconds to get to Yama. This is the slowest path of getting to Yama, using Ardy cloak to get to the fairy ring, and not using the agility shortcut to get to the Voice of Yama. Once one uses POH/Quest Cape to fairy ring and the agility shortcut, this trip becomes 23 seconds.
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When you die at Yama, you respawn right outside the instance. At PNM, you do NOT. This forces learning players to experience the walk of shame just to get back to their gravestone, which they may have to do AGAIN as they may need to re-bank to get their inventory back in working order. This might be the #1 reason people end their trips or interest to learn the boss
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The teleport tablet PNM drops is 1/100. This feels incredibly unnecessary considering points 1 and 2 that have been mentioned. There’s no reason for the teleport tablet to be so rare for a boss that takes longer to get to AND is more punishing than base Yama.
Potential solutions (I’m not saying all or even multiple of these should be implemented - even one of these would be extremely helpful):
- When the player dies, let them respawn not at their spawn point, but outside of the PNM/Nightmare instance. This would be reflective to Yama, and would be absolutely massive to the feel of the boss.
- Add one-use teleport scrolls like bosses such as Yama, Cerberus, and Zulrah to the drop tables of PNM and/or Nightmare. This could relieve some pain points.
- Reduce the drop rate of the Slepey Tablet.
- Add a teleport to Slepe itself. Running from the town center of Slepe to PNM takes 62 seconds, which is already 50% faster than the current fastest path.
- This could be a quest reward from a quest in the Vampire questline.
- Alternatively, the boat from the Ectofuntus to Slepe could drop the player off closer to the heart/center of Slepe. Instead of Andreas taking you on a boat, he could knock you out, leaving you to come to your senses in the town center of Slepe.
- Allow players to craft one-use teleports to PNM/Slepe. This could be a potential avenue for more item sinks.
There are probably other solutions that could be implemented to make this feel better, too.
TL;DR: Getting to PNM for learners feels terrible, and shouldn’t be gate-kept by a 1/100 teleport drop from the boss.