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The original was posted on /r/osr by /u/burd93 on 2025-06-08 15:38:52+00:00.
I used to fudge dice. For two years, no one died in my campaigns. Then I joined a game where everything went wrong — ambushes, slavery, months of crawling through a brutal megadungeon with no gear, and one final act of vengeance.
That campaign changed how I run games forever. I wrote about it here:
👉 https://bocoloid.blogspot.com/2025/06/no-more-pulling-punches-how-one-brutal.html
If you’ve ever wrestled with how lethal your game should be, or you’re curious how hardship can create the most memorable stories, this might resonate with you.
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